FAMILY DIGITAL WELLNESS GUIDE
There are a lot of words and slang in the digital world. You can learn more about some of them here. If you’re looking for a word and don’t see it, please let us know at email@example.com.
Active screen use – Interaction with screen-based media that requires physical or cognitive engagement
Algorithm – The way a computer program has been designed to process how someone uses the Internet or an app, and use that information to customize what that user sees displayed. For example, if a user frequently visits a specific person’s social media account, posts from that account will appear before other, less frequently visited accounts.
Analytics – Data collected by companies to measure different aspects of the use of their product (for example, how long someone views an image, how many times an image has been liked, or how many times a link has been opened).
Blue light – The type of light that screen-based technologies like laptops, tablets, and smartphones give off. Looking at this kind of light can make someone feel more alert or in a heightened mood, and can also result in sleep disruption.
Brand/Branding – How something or someone identifies and chooses to represent themselves to the world. For an individual person, this can mean the type of content they share online or behaviors they engage in so that other people understand their values. For a business, this can mean the kinds of advertisements they create with the intention of attracting a certain type of customer.
CAPTCHA – A tool to help differentiate between humans and robots. It stands for “Completely Automated Public Turing test to tell Computers and Humans Apart” and often comes in the form of a task to “retype these letters and numbers” or “select all of the images that have a stop sign in them”.
CIPA – The Children’s Internet Protection Act addresses concerns about children’s access to obscene or harmful online content by requiring minimum internet access and monitoring policies of schools and libraries that receive certain federal communications services discounts. (Federal Communications Commission)
COPPA – The Children’s Online Privacy and Protection Act is a federal law that places limits on the data and information website and application operators can collect on children under the age of 13. (Federal Trade Commission)
Cryptocurrency (Crypto) – Digital currency traded and invested online. Can be used directly for many purchases but can also be traded for more traditional assets. Common cryptocurrencies include Bitcoin, Ethereum, and Dogecoin.
Developmentally optimal – Activities, conversations, and information that are at the right level to be understood by a child while contributing to their ongoing physical, social, mental, and academic growth, regardless of their biological age.
Doxing/Doxxing – A form of harassment in which a person reveals private information (such as real name, family information, home address, phone number, or financial records) about another person on the internet, typically with malicious intent.
EdTech – Short for educational technology, the practice of introducing IT tools into the classroom to create a more engaging, inclusive and individualized learning experience. Examples include: in-classroom tablets, interactive projection screens and whiteboards, and online content delivery.
Emoji – Small characters like smiley faces, food items, animals, and other objects that are used within or in place of text. (Learn more at Emojipedia)
FERPA – The Family Educational Rights and Privacy Act is a federal law that affords parents the right to have access to their children’s education records, the right to seek to have the records amended, and the right to have some control over the disclosure of personally identifiable information from the education records. (US Department of Education)
Finsta – Short for “fake Instagram,” but used to describe accounts on multiple social media services, this is an account that is typically reserved for one’s closest friends where a user shares more open thoughts and unedited or personal images.
LGBTQIA – Stands for “lesbian, gay, bisexual, transgender, queer/questioning, intersex, asexual, and agender” an inclusive way of identifying the community of individuals whose sexual identity is not heterosexual (between a man and a woman).
Livestreaming – Broadcasting a situation in real-time over a social media platform. (see also: Video game livestreaming)
Media use agreement – A document that families create together to describe how and when they will use devices and media, how they will hold one another accountable to these expectations, and what will happen when someone breaks the agreement.
Overshare – To tell too much about one’s life, typically over the Internet. (see also: TMI)
Passive screen use – Watching or reading screen-based media that doesn’t require thinking or active engagement, such as scrolling through social media feeds or watching videos online. (see also: Receptive screen use)
PCIAT (Parent-Child Internet Addiction Test) – A test that asks parents questions about how their child uses the Internet, to determine if their child has a healthy or unhealthy relationship with using the Internet.
PPRA – The Protection of Pupil Rights Amendment seeks to protect students’ privacy by requiring parental notice and consent/opt-out for surveys of students that address protected topics including political affiliations; mental health; sexual behavior; illegal or demeaning behavior; religious beliefs; and income. (US Department of Education)
Receptive screen use – Watching or reading screen-based media that doesn’t require thinking or active engagement, such as scrolling through social media feeds or watching videos online. (see also: Passive screen use)
Revenge porn – A form of sexual abuse that involves the digital distribution of nude or sexually explicit photos or videos of a person without their consent, often as retaliation or blackmail by a current or former partner (Love is Respect)
Social emotional learning – The process through which all young people and adults acquire and apply the knowledge, skills, and attitudes to develop healthy identities, manage emotions, achieve personal and collective goals, feel and show empathy for others, establish and maintain supportive relationships, and make responsible and caring decisions (Credit: CASEL)
Social media – Internet-based space that enables the building and transmission of ideas and information through virtual, often public, networks. Commonly used social media applications include Facebook, Instagram, TikTok, Snapchat, Reddit, and Weibo.
TMI – Slang for “too much information,” to tell too much about one’s life, typically over the Internet. (see also: Overshare)
Video game livestreaming – When video game players broadcast their gameplay to a public audience using online services such as Twitch or YouTube.
Virtual Reality (VR) – A setting or environment that is completely computer-generated but has the feeling of being real. A user engaging with virtual reality can use special sensors and goggles to interact with the virtual environment.