Ongoing Research Studies

We conduct longer-form academic research to more deeply explore key questions that are raised through our Pulse Surveys and in our engagement with stakeholders in the digital wellness and tech/media space.

Two kids on a couch playing video games

Studying the social gaming experiences of young people

The Lab is continuing its collaboration with researchers at the University of Michigan and the University of Washington to study the gameplay experiences, conceptualizations, emotional drivers, and decision-making processes of children and teens (aged 8-14) who play online multiplayer games such as Roblox, Minecraft, and Fortnite.

Phone screen showing social media app icons

Studying the impacts of social media on young teens

This study, in collaboration with Wellesley College, will shed light on important components of young teens’ (aged 13-15) social media ecology as well as offer proof-of-concept of the multi-method approach needed to enable funding to include larger, more geographically dispersed adolescent samples.

Young person explaining to a clinician

Helping clinicians to identify and treat PIMU

In this ongoing project, the Lab is working closely with the Clinic for Interactive Media and Internet Disorders (CIMAID) team to develop and validate an in-office screener and brief intervention to support clinicians in identifying and treating Problematic Interactive Media Use (PIMU) in primary pediatric settings.

Young girl playing a video game enthusiastically

Investigating the key risks factors for PIMU

This project, a collaboration between the Lab and the Clinic for Interactive Media and Internet Disorders (CIMAID), entails a clinical chart review investigating commonalities among previous and current CIMAID patients in order to identify key risk factors for Problematic Interactive Media Use (PIMU).