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Children’s Views on Gaming
The Landscape of Gaming for Children and Adolescents Video gaming is an extremely popular pastime for children, adolescents, and young adults. In the U.S., teens and tweens who game are…
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Conversations with Clinicians: Meredith Gansner, MD
Meredith Gansner, MD – Attending Psychiatrist, Department of Psychiatry and Behavioral Sciences, Boston Children’s Hospital – Instructor of Psychiatry, Harvard Medical School
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Creating a Positive Foundation for Greater Civility in Online Spaces
In early 2023, the Digital Wellness Lab at Boston Children’s Hospital and leaders from Roblox got together to ask what would need to happen in technology innovation, policy, and education…
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Children & Artificial Intelligence
Introduction & Methods This literature review examines the existing research on artificial intelligence (or, AI) in media and human relations. Although it is used in a variety of contexts and…
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Pulse Survey — Exploring the Nuances of Young People’s Social Media Use and Experiences
In our most recent survey, Exploring the Nuances of Young People’s Social Media Use and Experiences, we asked 1,505 young people between the ages of 15 and 22 about their…
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Key Takeaways from Our 2024 Pulse Survey on the Nuance of Social Media Use
In our most recent Pulse Survey, we asked 1,505 young people between the ages of 15 and 22 about aspects of their social media use using a unique approach…
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4 Filters for Digital Wellness
We’ve created our 4 Filters for Digital Wellness to help kids and adults make healthy choices when it comes to their #screentime.
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Inspired Internet Pledge
Background In June, 2023, we launched the Inspired Internet Pledge, a commitment by tech companies and the industry at large to work collaboratively with one common goal: to make the…
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Q2 Roundup 2023: Together, We’re Building a Healthier Internet
We are proud of our efforts to create a healthier digital ecosystem for kids and the last few months have been especially rewarding! We have been out sharing insights from…







